This is my first game level. I created it in Maya and compiled it in Unity, a game engine. Use your arrows or “W,A,S,D” to play. Jump with the space bar. Have fun. Of course there is no objective to the game yet; this is simply the basic set design.
You are the Theatre Ghost! Be careful; everyone is out to get you. There are Screaming Diva Bitches and Wardrobe Witches, Flaming Mo’s and Insensitive Tro’s, Brutal Balerinas and Stealthy Tech Ninjas. You have to get them before they get you.
My set is some sweet, low-poly goodness that downloads quickly. I have used many tricks to give the illusion of a higher-resolution room, from my use of alpha channels to deep normals.
Enjoy your run-around. Get a different perspective by leaping on top of the furniture. Try to get to the center of the Catwalk without falling back down to the stage. Lose your head while trying to figure out the turntable in the basement. So many ways to die in this theatre. But you’re a ghost! You’ll regenerate until the Priest exorcises you from the premises, or the Wardrobe Witches lock you up for all eternity.
This was another fun project done in Mudbox. I was given a model to texture with the criteria of at least 24 logos on his suit. We had to use real-life references for the facial texture. I decided he needed to be mammalian-ish. He’s sort of cute, isn’t he? I must confess that I really love painting in 3D in Mudbox. It’s fun. Look at him. Of course he’s not real, but how much does his texture “pop”? Wow, fun.
Model by Adam Watkins. Texture and Normals by Drake DeLucca. This is some sweet low-poly goodness that I’ve painted in an Autodesk App, Mudbox.
In my Sculpture I class I have completed a subtractive piece. “Subtractive” means that material is taken away to reveal the sculpture within. I think I spent more time on this one piece than I have on anything else in my entire life. The initial carving was in floral foam which was tedious but fun. The latter phases were much more difficult and pain-staking. We brushed on Behr paint. Then we covered it with joint compound and sanded. Then I sprayed about 100 coats of Krylon Acrylic on it. Below is the final product.
In Set/ Level Design class we had to model and light a room in Maya with V-ray. It had to be accurate according to our research of an actual room. I chose a nail salon in Austin, TX that had some nice ambience. I had never been to a nail salon so I had to do some further research to be accurate. Unfortunately, one of the critics from an architectural firm, grew up helping manage his family nail salon. I couldn’t get anything over on that guy. It had to be exact. It’s been fun. I like the way it came out.
This was a fun week in my Intro to Animation and Game Design class. We learned a little about Normals and an application called Crazy Bump. Normals are an extended version of Bump Mapping. They allow the bump to respond to the lighting in your scene. That means, instead of simulating the bump of the texture, the lights highlight and give shadow to the bump. As the lights move across the object, the shadows and highlights also shift with the bump texture that has been applied. If you are clever you can really change the feel of your character in a dramatic way. Below I’ve embedded my character with the previous texture and a comparison with normals. I was so proud of my texture job. To see it next to the one with normals makes the earlier version look like a real pretty-boy who would never be seen on a battle field. My new hardened and scarred Soldier is ready for war!!!
I had the opportunity to texture my first character this weekend for my Intro to Animation class. For my first time, I think I did an awesome job. We’ll see how everyone else did. This guy is very low-poly, yet I gave him some real depth. We were given a model that was already UV Mapped. I did remap his head, but the rest of him I kept as he was given to me. I seem to have a little bit of a difference of opinion against the usual head unwrap. I think I’ve found a much simpler solution that makes the face line up so much nicer.
In Alicea’s Intro to Animation class, we had a fun task of creating an announcement banner for the head of the Department, Watkins. Adobe Photoshop has a timeline now. You can create animated GIFs that are very internet-and-device-friendly. This is especially useful since so many devices do not support Flash content.
We were given a silly but fun task in my Intro to Animation class this week. We are discussing Adobe Photoshop. It is a necessity in the business to know lots about Photoshop. Everyone uses it. Yes. Everyone. The task was to take a photo from online of a beautiful star and make them look like someone else, using only the Liquify Tool. It seemed like Mission Impossible, so the first person who came to mind was Thandie Newton. (My wife and I had recently pulled out an old MI DVD and watched it.)
I could have chosen anyone to make her into. I thought of several others who were similar in skin tone and thought it would’t be quite as fun. So I chose to remake her into the über white Miley Cyrus. Wow. Freaky.
See (below) what I did to Beyonce by quickly conjoining her features with Mel Gibson. Awesome. I mean… awesomely ugly!!! Fun.
In my sculpture class, Prof. Borders basically told us to let the Foam block speak to us. Don’t dictate to the foam, let it tell us what it wants to be. So I started listening to the green foam. This is what it is so far. Wow. I’m really digging this class. While we’re sculpting the foam with our fingers (subtractive), Prof. Borders gives guidance constantly. Most of the guidance is philosophical and motivational with occasional direct input. Whatever the case… it works. Good stuff.
This is my first piece of furniture created via Maya. Fun. It’s a Barcelona chair, circa. 1920. They tend to to be more expensive so you see them in banks, doctors’ and lawyers’ offices. This was a “quick cheat” to give a nice impression, not a perfect build. It’s a great way to fill a virtual room when you don’t need tremendous closeup detail.
It’s all about the flow of the line. Draw a curved line on the page. Set your shoulder and hip. Indicate a ribcage and head. Flesh it out. This is the beginning of finding expression of movement. All these images were all done from my imagination, but the next class will be sketches of live models. I have some understanding of the human body, but I expect to see things I’ve never seen before when looking at a model. I hope to be more aware.
In my drawing class tonight, Toms talked about basic anatomy. You cannot cheat on this. It doesn’t matter what kind of freak you are creating, the same basic principles are always at work. Although a giraffe has a stupendously long neck, it still has the same number of vertebrae in its neck as we do. It looks like a horses knee is bent backward to an amateur, but we all know that it has exactly the same parts as we do. The only difference is in which bones are elongated and bear the weight.
We also did our first flow studies. We drew some basic squiggles on a page, located the shoulders & hips, then sketched a figure in action. I always find this stimulating. You can play around with different body-types and extreme actions to make some really useable stuff. It reminds me of my favorite drawing book, How to Draw the Marvel Comic Way. I think that’s the name of it. It’s a basic drawing book by Stan Lee the Master of Marvel Comics, creator of everything from Hulk to Spiderman to X-Men. You’ve seen him cameo in all the latest superhero movies. He’s da Man!!! And Graham Toms is right up there with him. Look at what he does as easily as you and I speak. Left hand or right, if there’s something to make a mark with, it’s sketching.
Professor Alicea is a fun guy who really knows how to break things down Barney style while maintaining attention.
The other day we sat around and took a computer apart, and talked about what does what. Then we had a contest to see who could build the cheapest and most expensive computers online. In the graphics field Mac computers tend to be king, but in 3D animation PCs dominate. It became evident as we built the richest computer with great specs, why gamers and builders choose PCs. The team that was building on newegg.com built an amazing computer for around $1700. A computer from newegg.com with the minimum specs was only $1100. A comparable Mac was much more. I have done this in the past and still came up with a cheaper Mac with the right innards, but you really have to buy it right to justify it. My current Macbook Pro with a 2 GHz Quad core i7 processor was only $800. Nice! Otherwise the minimum specs for a decent 3D animator’s build would be:
- CPU: i7 Quad Core 2+GHz
- Ram: 12Gb
- GPU: 2Gb
- Monitor: 24″ 1920 x 1080p
Let’s face it, professionalism isn’t always getting it done in the prettiest fashion. It’s all about getting it done fast, efficiently & right, while maintaining the bottom line.
Carlos Lucio is my set design and modeling professor. He’s a local architect and interior designer with exceptional rendering skills. He’s currently working on his Masters of American History. Smart guy. He’s very low key and patient.
Our first project is modeling a room that we’ve chosen. I picked a relatively easy room with views of all walls and a basic floor plan. I plan to stay up and finish all the basics tonight. I have the walls and ceilings done and on layers. I need to name the polygons. He likes names & layers. He hates having to work on someone else’s project, but having to clean it up before starting. I need to learn this process. It makes perfect sense. I want to work on projects that are bigger than just myself. Therefore I’ll be considerate and keep it clean and organized.
Professor Borders is my Sculpture 1 professor at UIW. He’s from Louisiana, loves good food and has an epic beard. I was impressed with how clean and orderly the studio was when I first walked in. This guy’s attention to detail is renowned.
Things he said:
- Attend all classes – don’t be late.
- We are searching for a truth.
- Erase all visual static.
- Excuses are for weak individuals.
- If you work in shit you create shit.
He likes quotes. We are expected to have a meaningful quote at every class. We’ll do 2 projects in his class – a foam one and a wood one. The foam will be subtractive. The wood will additive. We’ll provide the materials and a box to keep and transport it in.
The works will be based upon or similar to the work of Henry Moore and Hans Arp.
Graham Toms is my Drawing-for-Animators teacher. He’s from Ireland and just started a batch of new beer before class. It sounded like a good IPA. I’ll hit him up for a sample in a couple weeks. He’s been around in the industry for quite some time, previously at Disney.
Some of the things we discussed in class:
- Narrative is always important as an underlying element. Paint pretty and have a story.
- If the poly flow is beautiful then the model will work.
- HDRI – look it up.
grahamtoms.wordpress.com, also on youtube.
Next class have an 18 x 24 sketchbook, 2 types of charcoal (willow & compressed), opt. pastels and a razor.
This guy sketches incessantly and paints about 70 works every year. He sells most. He said to never throw your sketches away; they come in handy. He has an interesting approach of sculpting a scene in 3D then painting it. Nice results.
This is my new college, the University of the Incarnate Word. I went on terminal leave from the Army this week and now am a full-time student in the 3D Animation and Game Design course. It is a 4 year course & a big leap for me. I already have over 130 credit hours at other institutions with no degree to show for it. This is going to be a bit of a challenge, providing for my family while I get my BFA. It is the most time-intensive degree at the University. More than half the 3D ANGD students change their major after the first semester. Only 1 out of 10 are expected to receive their degree. It’s gonna be tough. I’m gonna be incredible. My measly little demo reel should be exploding by leaps and bounds when I have time to edit it.
When in the midst of a career, one is required to demonstrate his abilities, a demo reel is a obligatory. I shall periodically update this reel to demonstrate my growth.