Resumé

  drakedelucca@gmail.com Drake M. DeLucca 9835 Wagon Train Converse, TX 78109 (706) 888-1991   Areas of Expertise Public Affairs Web Publishing 2D & 3D Design Multimedia Generation Basic SEO practices Management Stage and Camera Messaging Implementation HTML/CSS/Dreamweaver History Currently a Senior at UIW (BS in Business Admin concentration in Social Marketing). Currently an artist and…

Theatre Ghost | Game Level in Unity

Theatre Ghost: (click here to play the game.) This is my first game level. I created it in Maya and compiled it in Unity, a game engine. Use your arrows or “W,A,S,D” to play. Jump with the space bar. Have fun. Of course there is no objective to the game yet; this is simply the…

Stencils | Mudbox

This was another fun project done in Mudbox. I was given a model to texture with the criteria of at least 24 logos on his suit. We had to use real-life references for the facial texture. I decided he needed to be mammalian-ish. He’s sort of cute, isn’t he? I must confess that I really…

Sculpture | Subtractive

  In my Sculpture I class I have completed a subtractive piece. “Subtractive” means that material is taken away to reveal the sculpture within. I think I spent more time on this one piece than I have on anything else in my entire life. The initial carving was in floral foam which was tedious but…

Architectural Rendering | Maya | V-ray

In Set/ Level Design class we had to model and light a room in Maya with V-ray. It had to be accurate according to our research of an actual room. I chose a nail salon in Austin, TX that had some nice ambience. I had never been to a nail salon so I had to…

Normals | Maya | Crazy Bump

This was a fun week in my Intro to Animation and Game Design class. We learned a little about Normals and an application called Crazy Bump. Normals are an extended version of Bump Mapping. They allow the bump to respond to the lighting in your scene. That means, instead of simulating the bump of the…

Character Texturing | Maya

I had the opportunity to texture my first character this weekend for my Intro to Animation class. For my first time, I think I did an awesome job. We’ll see how everyone else did. This guy is very low-poly, yet I gave him some real depth. We were given a model that was already UV…

Quick Animated Banners in Photoshop

In Alicea’s Intro to Animation class, we had a fun task of creating an announcement banner for the head of the Department, Watkins. Adobe Photoshop has a timeline now. You can create animated GIFs that are very internet-and-device-friendly. This is especially useful since so many devices do not support Flash content.

Liquify Tool | Photoshop

We were given a silly but fun task in my Intro to Animation class this week. We are discussing Adobe Photoshop. It is a necessity in the business to know lots about Photoshop. Everyone uses it. Yes. Everyone. The task was to take a photo from online of a beautiful star and make them look…

Green Foam | Borders

In my sculpture class, Prof. Borders basically told us to let the Foam block speak to us. Don’t dictate to the foam, let it tell us what it wants to be. So I started listening to the green foam. This is what it is so far. Wow. I’m really digging this class. While we’re sculpting…

Barcelona Chair | Lucio

  This is my first piece of furniture created via Maya. Fun. It’s a Barcelona chair, circa. 1920. They tend to to be more expensive so you see them in banks, doctors’ and lawyers’ offices. This was a “quick cheat” to give a nice impression, not a perfect build. It’s a great way to fill…

Quick Sketches on Squiggles | Toms

It’s all about the flow of the line. Draw a curved line on the page. Set your shoulder and hip. Indicate a ribcage and head. Flesh it out.  This is the beginning of finding expression of movement. All these images were all done from my imagination, but the next class will be sketches of live models.…

Basic Anatomy of a Freak | Toms

In my drawing class tonight, Toms talked about basic anatomy. You cannot cheat on this. It doesn’t matter what kind of freak you are creating, the same basic principles are always at work. Although a giraffe has a stupendously long neck, it still has the same number of vertebrae in its neck as we do.…

Gilberto Alicea | Intro to Animation & Game Design

Professor Alicea is a fun guy who really knows how to break things down Barney style while maintaining attention. The other day we sat around and took a computer apart, and talked about what does what. Then we had a contest to see who could build the cheapest and most expensive computers online. In the graphics…

Carlos Lucio| Set/ Level Design/ Modeling

Carlos Lucio is my set design and modeling professor. He’s a local architect and interior designer with exceptional rendering skills. He’s currently working on his Masters of American History. Smart guy. He’s very low key and patient. Our first project is modeling a room that we’ve chosen. I picked a relatively easy room with views…

James Borders | Sculpture 1

Professor Borders is my Sculpture 1 professor  at UIW. He’s from Louisiana, loves good food and has an epic beard. I was impressed with how clean and orderly the studio was when I first walked in. This guy’s attention to detail is renowned. Things he said: Attend all classes – don’t be late. We are…

Graham Toms

Graham Toms is my Drawing-for-Animators teacher. He’s from Ireland and just started a batch of new beer before class. It sounded like a good IPA. I’ll hit him up for a sample in a couple weeks. He’s been around in the industry for quite some time, previously at Disney. Some of the things we discussed…

Demo Reel

When in the midst of a career, one is required to demonstrate his abilities, a demo reel is a obligatory. I shall periodically update this reel to demonstrate my growth.