Character Texturing | Maya

I had the opportunity to texture my first character this weekend for my Intro to Animation class. For my first time, I think I did an awesome job. We’ll see how everyone else did. This guy is very low-poly, yet I gave him some real depth. We were given a model that was already UV Mapped. I did remap his head, but the rest of him I kept as he was given to me. I seem to have a little bit of a difference of opinion against the usual head unwrap. I think I’ve found a much simpler solution that makes the face line up so much nicer.

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